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> <channel><title>Comments on: Video Game Localization Becoming Big Business</title> <atom:link href="http://www.globalbydesign.com/blog/2005/12/06/video-game-localization-becoming-big-business/feed/" rel="self" type="application/rss+xml" /><link>http://www.globalbydesign.com/blog/2005/12/06/video-game-localization-becoming-big-business/</link> <description>Adventures in web and mobile globalization</description> <lastBuildDate>Tue, 07 Feb 2012 18:38:36 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Game Translator</title><link>http://www.globalbydesign.com/blog/2005/12/06/video-game-localization-becoming-big-business/comment-page-1/#comment-33676</link> <dc:creator>Game Translator</dc:creator> <pubDate>Mon, 02 Nov 2009 00:56:21 +0000</pubDate> <guid
isPermaLink="false">http://globalbydesign.com/2005/12/06/video-game-localization-becoming-big-business/#comment-33676</guid> <description>Good to see big editors are taking game localization seriously.
Recently, I&#039;ve seen a lot of small companies developing for cellphones and &quot;localizing&quot; their games by just translating their texts with Babelfish...</description> <content:encoded><![CDATA[<p>Good to see big editors are taking game localization seriously.</p><p>Recently, I&#8217;ve seen a lot of small companies developing for cellphones and &#8220;localizing&#8221; their games by just translating their texts with Babelfish&#8230;</p> ]]></content:encoded> </item> </channel> </rss>
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